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- ARMOUR GEDDON MISSION DISK DOCS!
-
- Typed by: BamBam
-
- CLASSIC RAGES IN 1991
-
- This disk features four saved positions which allow you to begin playing the
- game of various stages of advancement.
-
- There follows an example of the tactics employed to reach each saved
- position.
-
- * indicates the point at which you can take over.
-
-
- Go to LOAD GAME to play these missions!
-
-
- MISSION #1
- ----------
-
- Mission information tells me of a neutron bomb detonator at co-ordinates 44,
- -10. Intelligence indentifies a deserted airstrip at that point, just east
- of my base.
-
- Intelligence also defects substantial enemy activity in that area.
-
- A heavy tank would seem the safest vehicle with which to go and collect the
- first part of the neutron bomb, but that enemy activity could make the pick-
- up tricky. I send out a fighter to try and deplete thier forces before i
- dispatch a heavy tank. The tank should make it to the detonator's location
- and back to base before darkness falls, so night sight wont be required.
- I give here threee payloads of IR missiles so my tank will have little or
- nothing to do when it gets to the airstrip.
-
- Checking out my stores i see i dont actually have any missiles so i get my
- boffins and engineers working on building up stocks - i have plenty of
- recources. While im in R & D i also need a bomber or two... and a couple of
- telepods wouldnt be a bad idea.
-
- Its too far to drive the tank to the denonator so ill utilise a bomber to
- drop a telepod near it after the fighter takes off.
-
- I access intelligence to give my vehicles a waypoint to the abandoned air-
- strip then enter research & Development to start developing missiles,
- bombers and telepods.
-
- Once the missiles are ready i load up the fighter adn ascend to the surface.
-
- Thundering down the runway, almost at takeoff spreed (around 112mph with
- this payload) and im already under attack. Two enemy fighters seem to not
- want me to make it to the detonator.
-
- Enemy fighter tactics are basically to get behind a target and lock on wiht
- missiles. My flares should divert a few missiles but survival depends on
- my getting behind the enemy and locking on to him with my own IRs.
- To get a better idea of enemy positions i reduce my radar range to 4km and
- watch out for red dots. Red dots spell danger!
-
- The one enemy fighter is a doddle to get behind: once i have speed i simply
- loop the loop, turn over, lock on and fire... bye bye baby.
-
- His partner is different kettle of fish: Blast! He's hit me! Luckily the
- shield holds. Turn you crate, Turn! Check the radar: he's southeast of me
- ... TURN!
-
- There he is... keep him in the HUD, steady, locked On! FIRE!, FIRE!
-
- Damn! Hes dodged my first... come on, come on! My missle is turning to
- chase him... hes dispatching flares. Lost him! Another loop the loop,
- turn over, there he is again! locked on! FIRE!... Got 'I'm! I love the
- smell of burning enemy in the morning! ill follow him down: just to
- make sure!
-
- DEAD MEAT.
-
- Now, wheres the detonator?
-
- Im a few kms away yet, I might aswell take out some powerline generators
- on the way.
-
- Theres the airfield, a couple of fly-overs, discharging missiles as i go,
- should make the place safe enough for the bomber.
-
- Enemy ground forces are attacking me but if i keep on the move i should
- be able to make a couple of useful runs before having to return to base
- to refuel.
-
- Activatiing my base waypoint i leave the fighter to find itw own way back
- while i load up the bomber.
-
- Time is marching on so i give the bomber night-sight as well as two
- telepods.
-
- Following a trouble-free take-off i set a waypoint for the bomber to
- coordinates 44, -10
-
- A quiet flight takes me to waypoint 1 and i successfully drop the first
- telepod.
-
- Using my video panel on the bombers control deck i head to coordinates
- 111, 1 to drop another telepod near a neutron fuel cell (information
- related to me by mission intelligence).
-
- My video display tells me im almost there... telepod away!
-
- I set the base waypoint for the bomber.
-
- Dear diary - The bomber was unfortunately shot down by enemy helicopters
- on its return flight. *
-
-
- MISSION #2
- ----------
-
- I ready a heavy tank for piloting.
-
- Arming it with lasers, i take the tank outside and reverse into the base
- telepod. Teleporting from here to the first telepod takes but a moment.
-
- Checking out my intelligence screen i zoom in on teh locale of my tank
- and see the neutron bomb detonator (shown as a circle with three blades
- protuding), I set a waypoint for my tank in the exact centre of the
- detonator and return to the cockpit.
-
- By simply trundling over the detonator i pick it up (neutron bomb parts
- actually look like three connected cubes) and automatically transport
- it back to base - I check my stores to confirm its successful pick-up.
-
- Utilising my telepod beacon i head back to telepod 1 and successfully
- teleport to telepod 2.
-
- Again using my intelligence screen i give the tank a waypoint for the
- centre of the neutron bomb fuel cell and head for it. My stores screen
- confirms i now have 40% of the neutron bomb in stock.
-
- I teleport the tank back to base. *
-
-
- MISSION #3
- ----------
-
- Using the tower view to check out enemy activity outside base i see
- that things are really hotting up:
-
- Enemy helicopters are just waiting for me to send another vehicle out,
- if i did it would be sitting duck for those choppers, expecially as they
- re probably carrying IRs
-
- Ive got to do something about it, I need to get another bomber airborne
- . I decide to fight fire with fire and i build myself a helicopter.
-
- Arming it with three payloads of missiles (Im Glad i left my engineers
- building them while i picked up those first two parts of the neutron
- bomb) i quickly enter teh lift, raise it and take off. Choppers are
- great for just hovering and picking off potential with IRs. The Knack
- is to gain height on your enemy as the nose of the chopper needs to be
- dipped to catch other craft in your HUD.
-
- In this particular case i managed to gain 500 feet in 12 seconds (not
- bad with this payload). unfortunately i find myself on the exploding end
- of two enemy missiles... both hit, hard!
-
- My shields are dented but they hold out. Activating payload 1, i study
- my radar to discover three enemy choppers hind me. Using my rudders, I
- turn. It seems to take an age to get them in my sights, during which time
- my machine is hit by another missle... my shields suffer damage.
-
- Eventually, there, in my sights, are two enemy choppers, lock on and fire
- ! Change target, lock on and fire! two down one to go. i see hes on the
- move, maybe hes out of weapons and is returning to base... maybe hes just
- running. either way hes mine! speed is of the essence here, so now that
- ive got the height (about 5000 feet) i use the control stick rather than
- rudders to turn and dive quickly.
-
- Now facing north... and there he is, Damn! hes locked on to me, i hope my
- shields have enough strenght to stand another more hit... fire! my flares!
- ofcourse! i let three flares go in the hope of diverting his missle and i
- hang on and wait for my missile to hit home. as i wait, i fire another
- flare and another missile.. well, you cant be too carefull.
-
- I hit him. Down he goes.
-
- Now, leaving the chopper to its own devices i go back to the equipment
- screen and ready antoher bomber. checking my tower view i see its getting
- dark so i load the bomber with night-sight and two more telepods (once
- ive had them developed and built).
-
- I was glad to experience a quiet flight to coordinates 127,88 where i
- dropped a telepod.
-
- My next destination is to coordinates 126, 62, the locale of the neutron
- bombs radiation shielding. again, an eventful flight (apart from teh
- worryingly-low amount of fuel in my tanks) and a successful telepod drop.
-
- Unfortunately. on its return flight to base my bomber ran out of fuel
- and plunged into a lake. *
-
-
- MISSION #4
- ----------
-
- Reading the indicator on my headquarters screen, i see that the enemy
- bearn weapon is gaining power, i decide to launch a fighter equipped with
- three payloads of missiles to wipe out a few powerline generators.
-
- I fly norht for a few kms then begin a wide, low circle, i meet little
- enemy resistance and basically use the generators for a bit of target
- practice.
-
- This little exercise gives me more time to complete my mission.
-
- Returning to my Research And development screen i build another night-sight
- and load it, along with lasers, on to my heavy tank and teleport to the next
- two bomb parts.
-
- Enemy activity is high but the heavy tank can take alot of punishment.
-
- Unfortunately, the problem with this type of tank is that although its good
- for receiving punishment its not so hot at dishing it out - especially
- against aircraft - due to its limited firing field and inabillity to carry
- missiles.
-
- With this in mind. each time i use the tank to collect bomb parts i try to
- get in and out of danger zones as quickly as possible.
-
- Now, with four sections of the neutorn bomb safely in stock and with just
- enough time to find the last bit and reach the keep in which the enemy
- cannon is housed... *
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- Woow at last im finished with typing these docs! Oh well sometimes i wonder
- why i type in these docs! who reads them anyway?
- Something about ARMOUR GEDDON! i think this is 1 of the best games from
- psygnosis! too bad you guys have to do it with a none working version of the
- company! i suggest you go out and buy the original of ARMOUR GEDDON!
-
- Now some personal messages & greetings to friends of mine!
-
-
- The General (Yo Hammer!), TDB (Hoe heet je buurvrouw eigenlijk?),
- /\L/\SK/\ (Thanx for the support!), Magnetic (Yeah 1 of my oldest friends
- in the scene!), Urban Matrix (lost my number or what????), Spolarock (hey
- SPO gimme a call man!), Sectorcharger (Still wanna beat WICO?), EAS (Nieuwe
- gordijnen?), Metal gear (dont get your bbs down!) & all CLASSIC MEMBERS!
- Dont be offended if i missed ya i do love you!
-
-
- BamBam/CLASSIC!
-
-
- Reach me with 14.4K speed at my bbs! Down Town (CLASSIC EHQ!)
- ++31 5750-29313...
-
-